I’m pleased to announce that we’ve made enough d20s to finish our Kickstarter rewards and hope to start shipping stuff out next week. That means that if you are a backer you need to update your address now.
Some of our non-physical rewards are still in the works but this is a huge milestone for us.
This week we will be demoing a few of our accessibility kits at NFB National Convention in Florida. If you are going to be there, the games we will be bringing are the following…
- Tiny Epic Kingdoms(2 to 5 players, 1 to 2 hours)
- Council of Verona(2 to 5 players, 20 minutes to 1 hour)
- Where Art Thou Romeo(3 to 5 players, 20 minutes)
- Love Letter(4 players, 20 minutes)
- Bohnanza(2 to 7 players, 1 to 2 hours)
- Coloretto(2 to 5 players, 1 hour)
- The Resistance(5 to 10 players, 1 hour)
- Tichu(4 players, 1 to 2 hours)
- Hanabi(2-4 players. 30 minutes)
You can hear all about most of these titles in our podcast.
If you are going to be there and are interested contact me via Twitter or e-mail me and we can set up a time to play. I’d love to introduce as many players as possible to these great games. We will work with single players or groups.
These will not be available to purchase at the convention but we are still taking late backers to our Kickstarter via Paypal and when the online store is up this fall.
Hope to see you there!
Today we wrapped up the funding period for our first Kickstarter campaign. We funded to an incredible 270% which means we will be able to offer many products that we had not originally intended to offer! But that will take time and that means the work goes behind the scenes for a while.
This fall after we ship out our Kickstarter rewards we will be rolling out with the 64 Ounce Games storefront. This will be a place where you will be able to buy many add-on kits to make lots of different games accessible titles. We also hope to announce great developments in our own original 64 Ounce Games titles.
I hope in the meantime you take advantage of our forums and learn about games from our podcast. I do NOT want this to be a one trick thing where we produce these games and then we’re done. Accessibility is something that we are serious about and want to continue.
This summer I hope to have the color blind accessibility stickers and I want to continue the dialog that I’ve started. Gaming is for everyone and let’s get the die rolling.
We’ve been very fortunate in our Kickstarter. We just passed the 15k mark and are looking to reach the dice mark in the next couple days.
I’ve been churning out podcasts like crazy hoping to get one done for every game we are offering through the Kickstarter done prior to it’s close. Tonight I just finished the one on Gamelyn Game’s Tiny Epic Kingdoms. They’ve been great talking about us in their updates and I really believe their game provides a gameplay type that has never been made accessible before.
As I record them I’m impressed with the with the range of titles and mechanics that I’ve picked to support. It didn’t click entirely until I sat down and talked about each individual game. I’ve got 3 more to record I think and that’s quite doable.
I really believe there is a game in there for everyone.
After I’m done with those I hope to start bringing on some ‘expert’ blind game players to talk about what works and hasn’t worked in blind gaming. Where we go from there is up to you guys in part…
Oh… and I do want to start working on those original 64 Oz. Game titles again soon too!
I just finished updating our stretch goals on our Kickstarter page if you want to check that out but the main reason I made this post was to tell people about the classic game St. Petersburg.
This is a lot heavier fare than Resistance that I described last time but it isn’t too difficult to learn either. I try to describe the basic jist of the game play from my memory but sometimes I might get a term or something wrong. These aren’t supposed to be definitive gameplay how-to podcasts but just to give you an idea of the game. Again I’m only going to do these for games that 64 Oz. Games will be offering accessibility kits for. This is one of the options for large games.
You can get the game here. It’s crowd funding a reprint right now so it is for sale but will be down in 20 days. It should be sold at retailers sometime after that. The old version was sold by Rio Grande Games and you might be able to pick that up somewhere too.
One thing that I realized with introducing all these new games to blind people is that many have never heard of these games. I decided that I will start doing podcasts talking about what exactly certain games are. They are simple, no thrills rants about why certain games are great.
The first game I talk about is The Resistance by Indie Boards and Cards.
The Podcast called ‘You’ve Got to Get Your Hands on this Game’ is here.
You can purchase the actual game online here and lots of other places I’m sure. The accessibility kit can be chosen as part of our Kickstarter as a reward.
Let me know what you think. I hope to have many of the possible choices for KS rewards up prior to the close so people can make informed decisions. Of course if you want to do more board game research you can always go to Board Game Geek.
We managed to fund our Kickstarter Campaign in a very short amount of time and we are thrilled. What we are even more thrilled about is that we might get a chance to do more very cool products. We have a couple of great goals and they all build toward us being able to make dice.
2 additional small and large games available to choose at the end of the campaign. We will vote on which titles will be added as choices.
Free Color Blind Print & Play accessibility stickers for Hanabi, Battle Line, Set, and Race for the Galaxy available to EVERYONE! These will be made available to download from our website.
Able to produce braille dice for RPGs, King of Tokyo, or Roll Through the Ages. We hope to be able to sell these in our online store after launch. We have even more stretch goals planned that we will reveal later in the campaign. Stay tuned!
Our Kickstarter Campaign
Today is the first day of our first Kickstarter. We are planning on making it so that blind players will finally be able to play many great games that they have been unable to play.
We want to be able to do this by releasing Braille sleeves that can be used with existing games to make them accessible.
For details please check out our Kickstarter page.
For our sighted backers there will be rewards like a unique Microgame, video documentary and more. Please check out our Kickstarter and consider backing. We would love to have your support. Please consider sharing this on your regularly scheduled social networks.
With all the buzz and excitement surrounding our upcoming Kickstarter Campaign to make board games blind accessible sometimes we forget to mention that we actually want to make our own games too!
I am pleased to announce that our game Franchized is on the recommended list in the Hippodice game competition this year.
Franchized is our title closest to ‘traditional’ Euro style game play. We aren’t quite certain how we will start getting it into people’s hands yet but we are working on it.
And don’t forget our upcoming campaign. We are expecting it to hit the ground in April but we haven’t set a firm date quite yet. We’re trying to get some more support behind the scenes before we launch and that is going quite well. Companies with names that rhyme with Maymlin Games and Game Kazoo are already throwing their support our way.
One thing that we have been looking to do at 64 Oz. Games was make all of our titles blind accessible. This is no small task but something that we’ve decided is really important to us.
When we were looking into how to do this we contacted a lot of different manufacturers.
We first attempted to contact board game manufacturers. They didn’t know how to do it.
We next attempted to contact braille transcription companies. They didn’t know how to do it.
So the solution is simple. We have to do it ourselves. Right now we are working on creating a Kickstarter to fund us getting the manufacturing equipment to do this. We’ve put our Revision and Movie Bite Kickstarters on hold for this because without this, we can’t offer accessible versions of those games either.
We’ll be sharing the details soon. We’re aiming for Mid-March for our launch.