Movie Bite is an exciting strategy we are producing here at 64 Oz. Games. It is a B-movie parody where each player takes on a role as a cliche movie trope and tries to survive an evening filled with Zombies, Vampires and Werewolves. Players must collect items, deal with their quirks and try not to turn into the monsters that they are running away from. Of course, if they do they will gladly turn and try to kill their former partners… gotta love contagious disease.

This shows the room tiles and stackers of Movie Bite

Movie Bite Example

(Prototype artwork)

This game is designed for 3 to 4 players.

This title is a finalist in the Hippodice game competition.


Revision our trash themed trick taking game much like Hearts or Spades. The game is played using two decks of cards, one normal ‘poker’ deck and one rules deck. Each hand, the players get a chance to play rule change cards. This may make players partners, may change the goal from taking tricks to avoiding tricks, may change the trump or the special suit. The strategy of the game is both playing your cards optimally to achieve the goal and taking advantage of your rule change cards to turn lousy hands into great ones.

Revision Cards

(Prototype artwork)

This game is designed for 2 to 6 players.


A small town has been isolated for years from the corporate world until the new mayor arrived. The walls built up are torn down and 4 corporations make their mark on the small town destroying all that made the town special. Franchized is a Euro style game with trading, block laying, engine building and dice upgrading mechanics. We will add media for this game very soon.

Franchized Prototype Artwork

(Prototype artwork)

This title is a finalist in the Hippodice game competition.

This game is designed for 2 – 4 players.

Cubic Conjurers

Cubic Conjurers is the working title of a dice building game. Each game starts with a selection of different spells and a randomized board. As the game is played, the board expands and players add the board itself to the sides of their dice to gain more power. Because of the selection of boards and the hundreds of combinations of spells that could be available this game has high replayability.


(Prototype artwork)

This game is designed for 2 to 4 players.


FourTress is the working title of an abstract game where players build onto by matching colors and expanding territory. It plays much like other tile laying games like Carcassone however the catch is the higher you build, the more points you score so the game is a balance between playing for the easy score or the more difficult bigger scores on the higher levels of the tower.


(Prototype artwork- We will address the color blind red/green issue)

This game is designed for 2 to 4 players.

And more to come…

Interested in finding out more? We’re looking for partners to help us turn these prototypes into reality. If you think you can help, please e-mail or contact us via twitter.

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