Rules to Got 1: No Remorse
Ages 7+
2-6 players
Contents 168 Cards
OBJECT
Either get rid of all your cards or be the last person standing in the game
SETUP
Choose a dealer and shuffle the cards.
Deal 6 cards to each player just like the number of cells in braille. Place them face down in the center of the table to form the draw pile. Flip the top card of the DRAW PILE over and put it FACEUP to making the DISCARD PILE. If this card is not a color card flip another card until a colored card is face up. The player to the left of the dealer goes first and play proceeds clockwise.
GAMEPLAY
On your turn you play one of your cards to the discard pile or if you cannot you draw new cards until you draw a card you can play.
If you HAVE a matching card in your hand, you must PLAY IT on the Discard Pile.
1. You can only play a card if it matches at least one attribute of the top card on the Discard Pile: its color, number, or symbol.
2. The cards without a number are considered action cards and cause a specific action to happen. These are covered later in the rules
If you DO NOT HAVE a matching card, you MUST draw cards from the Draw Pile UNTIL YOU DRAW A CARD YOU CAN PLAY. Then, play that card.
Once your turn is over, play continues with the next player. If at any point there are no cards in the draw pile, shuffle the discard(except the very top card) and create a new draw pile.
Calling “GOT 1!”
The moment you only have 1 card in your hand, you must yell “GOT 1” or some other crazy thing like "SINGLE!" or "UNO!" to alert the other players you are about to win. However, if someone catches you and calls out “GOT 1” before you (and before the next player begins their turn), then you must draw 2 cards!
Winning
When a player plays their final card, they win. Alternatively, if all other players are knocked out of the game, you win.
SPECIAL RULES
Stacking - If someone plays a Draw Card (+2, +4, +6, +10) you can “Stack” the penalty by playing a Draw Card from your hand of equal or higher value. If you do, the card you played adds to the total penalty for the next player. For example, if someone plays a +4 card on you, and you can play a +6 on top of it, the next player is now forced to draw 10 cards (unless they can play a Draw +6 or higher, then it goes on to the next player). This continues until someone can’t play a Draw Card that equals or exceeds the value of the last card played. That player then takes the full penalty of all stacked Draw Cards. Ouch!
Mercy - If a player ever has 25 or more cards in their hand, they are out of the game. Set aside their hand of cards until the deck runs out and needs to be reshuffled.
7’s Swap - When you play a 7 card of any color, you MUST swap your hand with another player of your choice. Play then continues in current order.
0’s Pass - When you play a 0 card of any color, ALL players must pass their hand to the next player in the current direction of play.
Action Cards
Draw Two Card - The next player in current order must draw 2 cards and lose their turn.
Draw Four Card - When played, the next player must draw 4 cards and lose their turn
Skip Card - When played, the next player in current order loses their turn.
Reverse Card - When played, the direction of play is reversed. If play was moving clockwise, it now moves counterclockwise and vice versa. With just two players a Reverse skips the other player, letting you take another turn.
Discard All Card - Discard all the cards in your hand that match the color of the Discard All Card. Place the extra cards under the Discard All Card.
Skip Everyone Card - Skip all the other players and take another turn.
WILD CARDS
Wild Reverse Draw 4 Card - Reverse the direction of play, then the next player in the new direction must draw 4 cards and lose their turn. With just two players this card skips the other player and makes YOU draw 4 cards! You may use the stacking rule to send the penalty back to the other player.
Wild Draw 6 Card - The next player must draw 6 cards and lose their turn.
Wild Draw 10 Card - The next player must draw 10 cards and lose their turn.
Wild Find a Color - The next player chooses a color. After that, they must reveal cards one at a time from the Draw Pile until they get a card of that color (Wild Cards do NOT count). Then they add all the revealed cards to their hand and lose their turn.