Rules to 5 Suits

AGES: 

8 to adult

PLAYERS: 

2 to 7

OBJECT: 

To have the lowest score after playing eleven hands of the game.

COMPONENTS: 

The game consists of two 58-card decks.

Each deck has three Jokers and five suits:

stars *, hearts ♥, clubs ♣, spades ♠, and diamonds ♦. Each suit has eleven cards: 3 through 10, Jack, Queen and King.  

The braille has the numbers(dropped letters like Nemeth) followed by the first letter of the suit. The st sign is used for the star suit.

CARD VALUES: 

Each card is worth its face value in points, with Jacks are 11 points, Queens at 12, Kings worth 13, Jokers are 50, and the current wild card is 20 points. Which card is the wild varies from hand to hand. The card that matches the number of cards dealt in the hand is wild. Thus, when three cards are dealt, the 3s are wild, when four cards are dealt, the 4s are wild, and so on until the last hand when the Kings are wild. 

Jokers are always wild. 

RUNS: 

A run is made up of three or more cards of the same suit in a sequence, e.g., 5♣, 6♣, 7♣, or  9*, 10*, J*, Q*. Any card in a run can be replaced by any wild card or Joker.

For example, when 7s are wild, a run could be made from 9♦,  7♣, J♦, or 6♦, 7*, 7*, 9♦.

You can have any amount of wild cards or Jokers in a run.

BOOKS: 

A book consists of three or more cards of the same value regardless of suit, e.g., 8♣,  8*,  8♠, or K♠, K♦, K♥, K♥.

Any card in a book can be replaced by any wild card or Joker.

For example, if 8s are wild, then a book could be 8♠, Q♠, Q*.

You can have as many wild cards or Jokers in a book as you want.  

THE DEAL: 

Before each hand is dealt, all the cards (both decks) are shuffled together. In the first hand, three cards are dealt, one at a time in a clockwise direction starting with the person to the dealer’s left. In each subsequent hand, one more card is dealt; so the second hand has four cards, the third hand has five cards, etc. In the last hand of the game each player has thirteen cards. After each deal, the left over cards are placed in the center as a draw pile, and the top card is turned over to begin the discard pile. 

GAMEPLAY: 

The player left of the dealer begins play, and it continues clockwise. Each turn starts with either drawing a card from the deck or picking up the top card from the discard pile. The turn is completed by discarding one card. A player can only lay down their books and/or runs when going out or, in turn, after another player has gone out (see GOING OUT). 

When a player is able to go out, all other players each have one last turn. Each remaining player, in turn, will either draw from the deck or pick up the top discard. The player will then lay down all his/her books and/or runs, discard one card, and count the cards remaining in his/her hand as points against him/her. One cannot play on another player’s books or runs. The value of the cards on the table does not matter, only cards remaining unused in the hand are counted. The scorekeeper records the points and keeps a running tally. 

The deal passes to the player on the dealer’s left, all cards are shuffled and the next hand is dealt. The number of cards dealt increases by one card each deal, and the wild card changes as described above. Play continues until the eleventh hand when the Kings are wild. Low score wins. 

GOING OUT: 

After drawing from the deck or picking up the top card from the discard pile, if a player is able to arrange all the cards in his/her hand into books and/or runs with one card remaining, he/she lays the cards down and discards the one card to go out. The discard can be a card that could have been played on the cards laid down.